~/talk

Incremental Game Mechanics Applied to Text Annotation

Talkat CHI PLAY 2019 · 2019-10-22..10-25· [game-development, design-collaboration]
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An incremental clicker built for part‑of‑speech annotation called WordClicker maps jars of word categories to token labels, includes a shop and upgrades that speed or slow token flow, and deliberately uses a non‑blocking loop. Deployed on Kongregate, Newgrounds and itch io, it achieves average session length 27m17s and 45.85 judgments per player (power‑law contribution). Raw accuracy is low in the unfiltered data but trends suggest learning; aggregation or player filtering is needed for production use.

AI-written summary · about

  1. 0:00Introduction
  2. 1:39Design Constraints
  3. 2:30Interfaces
  4. 2:54Cost
  5. 3:20Infinite Gameplay
  6. 3:47Accessibility
  7. 4:38Summary
  8. 5:39Basic Game Loop
  9. 6:34Word Clicker
  10. 7:22Experiment
  11. 8:09Results
  12. 8:53Learning
  13. 9:28Questions
  14. 13:05Final Question
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