Gamification - Falling Down the Leader Board?
summary
A live QR-linked clicker app collects coin clicks during slides but the QR fails and the typed link is used; results show one attendee with 10,000 clicks and another with 8, illustrating how a leaderboard failure demotivates and distracts. The talk maps concrete mechanics to the eight core drives and distinguishes white‑hat vs black‑hat tactics, cites Duolingo streaks and step counters as real harms, and recommends opt-in consent, intentional design, fixing UX first, and never gamifying financial systems.
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chapters (7)
- 0:00Gamification introduction
- 1:14Defining gamification
- 2:19Eight core drives
- 5:33Gamification downsides
- 8:01Responsible gamification
- 9:25Risks in serious systems
- 10:28Conclusion
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