~/talk

Gamification without the Garbage

Talkat Craft Conference 2022 · 2022-06-02..06-03· [design-collaboration]
slides:none on file

Argues that scoreboards and leaderboards are corrosive and instead teams should design agency—concrete goals, rules, and abilities—using game design methods. Cites TryHackMe capture-the-flag (docker VMs, Discord group) as effective because of collaborative puzzles not points; recommends ensemble/mob programming, non-blocking or paired reviews, trunk-based development, observability and on-call as abilities that enable flow. Calls refactoring and DevOps automation engine building, warns OKRs/KPIs can cause value capture (events signup → useless leads).

AI-written summary · about

  1. 0:00Introduction
  2. 1:03TryHackMe gamification turning point
  3. 4:19Scoreboards and leaderboards fail
  4. 7:11Gamification harms teamwork
  5. 9:19Work as a game
  6. 13:14Games designed agency
  7. 14:17Flow in teams
  8. 17:07Designing team abilities
  9. 19:10Rules shape interactions
  10. 22:00Team process examples
  11. 23:03Engineering team capabilities
  12. 26:14Value clarity challenge
  13. 28:40Accidental gamification dangers
  14. 30:24Balancing OKRs
  15. 31:50Contrasting team goals
  16. 33:16Atoms of work
  17. 35:40Single-player to multiplayer
  18. 36:43Heuristics in teams
  19. 37:47Software as learning
  20. 39:13Crafting agency at work
  21. 40:59Learning together
  22. 41:21Q&A
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