Developing the Visualization tool in Shapr3D
summary
Chooses an interactive, semi‑realistic Visualization that embeds materials and environments into the modeling workflow rather than outsourcing to third‑party renderers, targets macOS and iPad first, and intentionally delays Windows and heavy photorealism to later versions. Scales the team from 2 to 9 engineers plus designer QA researcher data scientist and CAD expert, hires rendering contractors for assets, enforces one‑mentor one‑mentee, builds the largest user test pool, and ships a usable first release in March 2022 after incremental milestones.
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chapters (16)
- 0:00Start
- 3:29The problem
- 7:24Expectations...
- 9:32Think outside the box
- 10:15Shared roles
- 11:372 Internal and external hiring
- 13:19Mentoring
- 14:48Evolution of the team organization
- 15:45Power of a Cross Functional Team
- 17:05Sharing responsibilities
- 18:50Deadlines vs scope
- 22:23Maximizing throughput
- 24:18Milestones
- 26:52Release with high confidence
- 29:44Build the right team
- 30:24Build the right processes
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