Designing spatial software
summary
A concrete recipe: use Figma as source of truth, prototype early with high‑volume screenshots and Smart Animate, and commit to a clear feeling (comfort + social chaos) to guide choices. Choose 2D avatars in a 3D world — here 2.5D Bitmoji avatars — and fake perspective with mirrored warped rectangles and abstract circles. Export Blender animations as PNG frames for storyboarded assets. Result: a functioning HAGGS school world with first‑person skateboarding hallways and baked personalization that scales.
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chapters (11)
- 0:00Introduction
- 1:30What is spatial software?
- 3:51Spatial narratives evoke feelings
- 5:00Fundamental constraints
- 6:00Identity and movement shapes how users feel
- 8:05Prototype early
- 14:04Faking perspective
- 16:43Establish the world
- 18:10Bake personalization into your design system
- 22:04Creative ways to collaborate with engineering
- 24:08Closing
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