Creating Better Learning Experience with Figma
summary
Figma and FigJam become the actual authoring and collaboration tools for course work so students build problem maps, knowledge boards and a full presentation in one file; a group of seven ships a gamified forensic-science learning game in one week; an interactive flashcard used in Sunday school produces measurable retention; empathy mapping and sticky-note reflections keep students in the file after class. The concrete method is the See Me framework emphasizing cooperative creation and E.A.R. feedback (encourage affirm remind).
AI-written summary · about
chapters (11)
- 0:00Introduction
- 0:46Creating a better learning experience within Figma
- 1:162020: Challenges in virtual education
- 3:34Co-operative creation
- 10:20Dynamic learning experiences
- 10:59Making social learning activities a habit
- 14:29Boosting communication + engagement
- 15:19E.A.R. Feedback
- 18:25Holistic and transformational learning
- 19:45Key takeaway
- 20:02Closing
related talks
32mPushing the bounds: Innovative uses for Figma in the classroom
23mHow to setup your Figma environment
38mHow I got started with Figma: Going 0 to 100
23mCollaborative and real-time design systems in Figma
25mUnexpected places: Figma as a space for anything and everything
31mLive design critique with the Figma design team
28mFlipping the script: Student-Led Panel
26mFigma for Print and Graphic Design
