Collaborative and real-time design systems in Figma
summary
Unacademy replaces a Sketch-based stack with Figma and migrates core files within a week, cutting separate tools for versioning, handoff and prototyping. The design system enforces a fixed palette, named typography and a 150-icon set in a shared component library with edit access limited to one or two maintainers. Figma’s multiplayer web editor shows live edits, publishes component updates with notifications across all files, and lets teams of ~40 across four apps work in real time. SVG import and basic prototyping cover most needs.
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chapters (23)
- 0:00Introduction
- 0:37Overview
- 1:24Current state of design
- 3:21Figma
- 3:51Goals
- 6:17Multiplayer
- 6:56Share Edit Access
- 7:27Communication
- 7:59Transparency
- 8:39Design system overview
- 8:58Colors
- 9:25typography
- 9:43icons
- 11:10confidence
- 11:30efficiency
- 12:21sketches
- 13:22questions
- 14:40design team
- 16:44performance
- 17:26offline
- 18:18working with different tools
- 19:38prototyping
- 20:53illustrator
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