Exploring spatial software
summary
Gives a crisp claim: spatial software is a genre with real subcategories, a usable design framework, and concrete tradeoffs. Demonstrates tools and examples—Figma file link, Gather virtual office (proximity audio/video that actually works), game engines and web frameworks—while citing a striking stat (about 50% of US kids 9–12 on Roblox) to argue growth. Emphasizes practical rules like invokes spatiality only when helpful, designing your space is designing your product, bodies & spaces are inseparable, game feel defines UX.
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chapters (9)
- 0:00Introduction
- 0:33About Spacial Software
- 2:09Beyond Gaming
- 5:29Aren’t all apps spacial?
- 6:38Invoke spatiality only when helpful
- 9:26Designing your space is designing your product
- 12:59Bodies & Spaces are inseparable
- 20:00Game Feel defines user experience
- 23:56Conclusion: Spend time in games
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