~/talk

Exploring spatial software

Talkat Config 2021 · 2021-04-21..04-22· [design-collaboration]
links:none on file
slides:none on file

Gives a crisp claim: spatial software is a genre with real subcategories, a usable design framework, and concrete tradeoffs. Demonstrates tools and examples—Figma file link, Gather virtual office (proximity audio/video that actually works), game engines and web frameworks—while citing a striking stat (about 50% of US kids 9–12 on Roblox) to argue growth. Emphasizes practical rules like invokes spatiality only when helpful, designing your space is designing your product, bodies & spaces are inseparable, game feel defines UX.

AI-written summary · about

  1. 0:00Introduction
  2. 0:33About Spacial Software
  3. 2:09Beyond Gaming
  4. 5:29Aren’t all apps spacial?
  5. 6:38Invoke spatiality only when helpful
  6. 9:26Designing your space is designing your product
  7. 12:59Bodies & Spaces are inseparable
  8. 20:00Game Feel defines user experience
  9. 23:56Conclusion: Spend time in games
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