~/talk

Game On! Gamifying Your Apps for Fun and Profit

slides:none on file

Built a gamified recycling app called Amico that fails because game bits are stuck on a weak product, then pivots to education. Claims: Foursquare growth spikes 3,400% in one year to about 10 million users using PBL mechanics; LinkedIn raises profile completion 50% by adding a progress bar; Autodesk boosts trial-to-sale by 18% with mission-style onboarding but breaks sales when over-applied; Microsoft mobilizes ~450 employees to review 500,000 screens via points and succeeds. Emphasizes extrinsic vs intrinsic motivation and constant analytics.

AI-written summary · about

  1. 0:00Intro
  2. 2:09Rummy, Dummy
  3. 3:45What is Gamification? Level
  4. 8:04Gamification Misconceptions
  5. 10:47Elements of Games
  6. 15:13Good feelings come from 4 special brain chemicals
  7. 15:48Gamification Level 1
  8. 16:03Gamification Frameworks
  9. 16:34Player Types
  10. 22:016D Gamification Design
  11. 23:29Example Application
  12. 24:33Define business objectives
  13. 24:45Delineate target behaviors
  14. 25:06Describe your players
  15. 28:27Don't forget the fun
  16. 29:04Deploy the appropriate tools
  17. 29:48Gamification Tactics Level 2
  18. 30:14Foursquare
  19. 34:47Red Alert 2
  20. 36:13Collection Sets
  21. 43:08Problems & Concerns Level 3
  22. 44:07Ethical Concerns
  23. 48:28Other Issues
  24. 50:44Case Studies Level 4
  25. 54:19Microsoft
  26. 55:35Books
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