Towards Greater Inclusion and Accessibility for Physically Disabled Players in Location-Based Games
summary
Sixty participants generate qualitative data via an online questionnaire and two co-design workshops (two workshops with three participants each) using Microsoft Teams transcription and Miro whiteboard for activities. Findings produce four concrete guidelines: add avatar features like wheelchairs and walking sticks, offer alternative phone inputs (hold, shake, longer presses), create disabled-specific accounts and an in-game messenger. Surprising specifics: walking-only rewards exclude players, social coordination unlocks high-value content, and accessible inputs materially reduce pain and increase participation.
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