From Exclusion to Inclusion Advancing Accessible Gaming Together
summary
Argues that accessibility must be built with disabled players, not after the fact, citing 30% of players disabled and surveys showing 66% face barriers and “1 in 3” forced to stop playing; names concrete wins like the Xbox Adaptive Controller, Forza Horizon 5 adding ASL/BSL, The Last of Us Part II high‑contrast mode, and hands‑free controllers; describes methods that work—pre‑production workshops, paid consultants, targeted playtests, accessibility portals and review copies—and reports these practices reduce barriers and drive real design changes.
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chapters (6)
- 0:00Introduction and speaker background
- 7:12Disability movement history
- 16:47Game accessibility evolution
- 27:17Creating with the community
- 37:04Future of inclusive gaming
- 39:35Q&A session
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