Multisensory Design: Accessibility as a Creative Practice for Designers
summary
NYU’s multisensory work builds concrete tools: a library of 50 downloadable SVG tactile schematics optimized after 11 iterations for microcapsule paper and fusing, used to enable 12 blind/low-vision students to solder non-visually; a museum mobile guide plus exhibit kiosks with smell boxes, tactile QR codes, 3D-printed replicas and liftable kettle props; a multisensory class (since 2022) requiring three-modal prototypes (vibrating scented pillow, jellybean arcade, internet back-scratcher). A UC paper finds multisensory learners need ~60% fewer sessions.
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chapters (10)
- 0:00Introduction to multisensory design
- 7:56Defining multisensory design
- 12:34Tactile Schematics case study
- 26:35Intrepid Museum multisensory exhibit
- 36:37Key takeaways and creative practice
- 38:01NYU multisensory design class
- 41:36Q&A on online multisensory design
- 44:29Resources for multisensory design
- 47:05Future of tactile technology
- 51:07Closing and accessibility resources
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