Game with Breathing Control System for Learning Circular Breathing
summary
A wearable system named Fulow uses two cheek vibrators driven by laptop-generated pulse waves and an amplifier to involuntarily push air from the mouth, with frequency, amplitude and duration parameters that modulate exhalation volume. A wind synthesizer with a breath sensor measures outcomes; a tutorial triggers vibration when a coin is taken and trains inhaling through the nose while cheeks inflate. Measured game scores count continuous exhalation time and increase when Fulow is activated, showing it works.
AI-written summary · about
related talks
26mHow to make a blob breathe like a human
03mTowards the design of playful water experiences using interactive technology
03mLight Up Fireflies: Exploring the Design of Interpersonal Bodily Intertwinement in Social Body Games
19mFeelings and Videogames
42mSounds of Silence: Experience Vibrational Technology of Consciousness
01h 15mKeynote
42mProgramming Play
34mMind controlling the Web with Brain Computer Interfaces
