Plant Play
summary
Asks whether plants can be players and then builds a working prototype: a videogame artwork maps electrode sensing action potentials from a venus flytrap’s leaves to control a Piranha Plant avatar in a Super Mario–style environment. Frames the claim as a philosophical provocation not a formal proof of play, and situates the work in posthumanist and feminist thought while showing a tangible coupling of plant bioelectrics to game inputs so the plant’s signals produce observable in-game actions.
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