~/talk

Keynote: Game Design Thinking + Social Justice

Talkat OpenJS World 2021 · 2021-06-02..06-03· [game-development, tech-ethics]
links:none on file
slides:none on file

Games reach 1.82 billion self-identified players and the industry grosses $139.7B in 2020, with Minecraft at 200M copies and Among Us downloaded 264M that year, so game design becomes a lever for societal change. Demonstrates procedural rhetoric (rules-as-argument), uses serious games built at an academic lab for measurable agency and safe failure, and analyzes real-world gamelike phenomena: QAnon as an alternate-reality game and WallStreetBets’ Gamestop action. Argues specific fixes—redistricting as game rules, testing with diverse players, and centering edge cases to make systems fair.

AI-written summary · about

  1. 0:00Introduction
  2. 0:29Why Games
  3. 3:18Gamification
  4. 10:39Games Social Impact
  5. 14:10Social Systems as Games
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