Playful Process – Designing Ethical Games and Interaction
summary
Panel documents concrete tools and pilots: an eight‑city game jam and student prototypes (due Monday) that target complex emotions like pity, jealousy and trust, a commercial SDK called Character Engine and an anti‑harassment product Ally that trains classifiers with diverse playtests, and a biofeedback title Nevermind using wearables and facial coding but discarding emotion data. Practices include MDA and transformational frameworks, diary studies for long‑term effects, and a forthcoming book Emotionally Intelligent Design.
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chapters (11)
- 0:00Start
- 3:13Character Engine
- 6:33Framework for Human Centered Design
- 9:45What Are Emotions That Are Top of Mind as You Are Trying To Design New Experiences
- 10:49Goal of the Game
- 12:10Difficult Emotions
- 15:30The Mda Framework
- 16:44Jesse Schell and Barbara Chamberlain It's the Transformational Learning Framework
- 17:34Transformational Play
- 33:57Diary Studies
- 41:41How Can You Know Someone in the Audience Connect with Work That You'Re Doing
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