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Playful Process – Designing Ethical Games and Interaction

Talkat All Tech Is Human 2018 · on Monday, 2018-10-01· [tech-ethics]
links:none on file
links:none on file
name:Amy Chen
github:amy
slides:none on file

Panel documents concrete tools and pilots: an eight‑city game jam and student prototypes (due Monday) that target complex emotions like pity, jealousy and trust, a commercial SDK called Character Engine and an anti‑harassment product Ally that trains classifiers with diverse playtests, and a biofeedback title Nevermind using wearables and facial coding but discarding emotion data. Practices include MDA and transformational frameworks, diary studies for long‑term effects, and a forthcoming book Emotionally Intelligent Design.

AI-written summary · about

  1. 0:00Start
  2. 3:13Character Engine
  3. 6:33Framework for Human Centered Design
  4. 9:45What Are Emotions That Are Top of Mind as You Are Trying To Design New Experiences
  5. 10:49Goal of the Game
  6. 12:10Difficult Emotions
  7. 15:30The Mda Framework
  8. 16:44Jesse Schell and Barbara Chamberlain It's the Transformational Learning Framework
  9. 17:34Transformational Play
  10. 33:57Diary Studies
  11. 41:41How Can You Know Someone in the Audience Connect with Work That You'Re Doing
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