~/talk

Using Reinforcement Learning to Optimize IAP Offer Recommendations in Mobile Games

Talkat Ray Summit 2021 · 2021-06-22..06-24· [large-language-models, machine-learning]
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Uses offline reinforcement learning with behavior cloning then policy improvement, running on a Kubernetes cluster with Ray (RLlib and Tune) to recommend IAP offers in Sniper 3D. Trains from logged play traces, deploys a cloned policy, collects incremental batches, and fine-tunes with an offline algorithm (MURAL-style) to avoid catastrophic forgetting. Results show a 3% LTV uplift versus the supervised baseline, 90% faster response time, and 94% lower training cost during the proof of concept.

AI-written summary · about

  1. 0:00Introduction to RL for IAP
  2. 6:37Problem framing as RL
  3. 8:47Building the RL agent
  4. 15:06Learning strategy and results
  5. 20:43Key performance metrics
  6. 24:18Next steps and future plans
  7. 26:26Conclusion and Q&A
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