~/talk

Keynote: Become a Better Programmer by Using Words and Ideas From Casual Gaming

Talkat ACCU 2023 · 2023-04-19..04-22· [career-development]
slides:none on file

Compares casual-game mechanics — grinding vs farming, dailies and side quests — to work: meetings become daily housekeeping, side quests are resume-driven tool experiments (try everything by value, no heap, no loops, or use algorithm/constexpr exercises), and events like learning weeks alter reward structures. Gives concrete prevention examples from RollerCoaster Tycoon (benches, bins, security) as a shift left for user frustration. Warns about gamed metrics (ticket-count inflation), recommends delegating grindy tasks, tracking private metrics, and using community learning as on‑ramps.

AI-written summary · about

  1. 0:00Casual gaming career parallels
  2. 3:12Goals with incomplete info
  3. 8:12Rewards and effort optimization
  4. 13:52Housekeeping tasks
  5. 21:21Events and seasons
  6. 28:12Side quests impact
  7. 33:54Grinding and farming in professional tasks
  8. 45:52Prevention vs cure
  9. 57:51Delegation in work
  10. 1:04:08Automating notifications
  11. 1:13:13Productivity secrets
  12. 1:19:31Choosing work tasks
  13. 1:20:37Conclusion
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