~/talk

Video Game Developers: Masters of Workarounds?

TalkinFrenchat DevFest Toulouse 2018 · on Thursday, 2018-11-08· [career-development]
slides:none on file

An illustrated collection of concrete game-development anecdotes shows specific hacks and bugs turned into features, naming technologies and games like Street Fighter II (combo from a bug), Civilization (Gandhi’s nuclear behaviour from integer wraparound), Jak and Daxter (load-time ‘stumble’ to buy seconds), Bioshock (deliberate early misses to make players feel powerful), Guitar Hero (scoring floor), Mortal Kombat (hidden debug string spawning Ermac), and Surgeon Simulator (a phone that actually calls). The talk lists team sizes and production lengths (e.g. 3–10 years, teams of 150–1,000), and notes which of these technical workarounds survived to shipping releases.

AI-written summary · about

  1. 0:00Start
  2. 4:22Bejeweled
  3. 4:33Just Dance 2019
  4. 7:03FIFA
  5. 7:19Farming Simulator
  6. 14:17Motocross Madness
  7. 14:29Street Fighter II: The World Warrior
  8. 16:03Jeu de combat
  9. 16:20Everybody's Golf
  10. 16:34World in Conflict
  11. 17:01Super Mario 3D World
  12. 17:56Mirror's Edge
  13. 18:33BioShock
  14. 19:48Top Spin 3
  15. 20:35Jak and Daxter
  16. 21:53Flight Simulator X
  17. 22:56Mortal Kombat II
  18. 24:25Tetris
  19. 24:54Guitar Hero
  20. 25:42The Witness
  21. 26:08Night in the Woods
  22. 27:19Civilization II
  23. 29:14Baten Kaitos: Eternal Wings and the Lost Ocean
  24. 31:31The Elder Scrolls V: Skyrim
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