unchained
summary
Announces a new Global Games Fund launching in June to give small grants and mentorship in local languages, runs an octolingual conference with live translation, and curated a 366-entry daily microgame project 366 meditations; explains a studio model that prototypes and signs a game in 14 days with roughly $15k preproduction, advocates to build the shittiest version fast, tells indies to email every publisher and use comparative budgets, and argues recent layoffs come from investor retrenchment not a terminal industry collapse.
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chapters (14)
- 0:00Welcome
- 1:55Introduction
- 4:24Personal life
- 6:51Flammber's end
- 11:22Dutch games role
- 13:07Global Games Fund
- 18:07New studio philosophy
- 20:11Prototyping importance
- 23:45Good vs functional code
- 25:53Pitching to publishers
- 30:29Budgeting for indie games
- 34:43Meditations project
- 37:32Games industry state
- 42:03Q&A








