~/talk

Closing Keynote

Talkat GCAP Loading 2016 · 2016-11-01..11-02· [game-development, career-development]
slides:none on file

Practical rules: use the medium people use — talk with sound when discussing sound, draw when discussing art, flowcharts for programmers — to avoid wasted cycles and confusion; treat opinions by role, not by volume. Industry facts: the top 25 studios earn about $35B a year and 40% of that is mobile; one anecdote cites a $1.3M mistake. Social tactics that work: be a pleasant repeat presence on Twitter, repeat and iterate your work and outreach, say “yes and” more than “no,” learn from errors, take now and give back later.

AI-written summary · about

  1. 0:00Closing keynote love
  2. 1:08Speak team’s language
  3. 3:15Relevant opinions
  4. 4:38Be good in games
  5. 6:05Know people and industry
  6. 9:44Regret vs learning
  7. 12:12Repetition builds connections
  8. 15:44Repetition and iteration
  9. 18:54Replace no with yes
  10. 20:40Experience is perspective
  11. 23:07Find your opportunities
  12. 24:08Take what you can
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