Being A Freelancer
summary
Freelance 3D artist since 2011 who charges hourly rates, raises them periodically, adds overtime and rush premiums, and times tasks to produce realistic estimates. Projects include a five‑month RMIT OHS educational game for a team of five with an eleven‑member board, a Kinect pharma racing promo, TV props, and BBC VR pieces that use photogrammetry and ship in Unity with Unity+Playmaker and C#; one VR piece premieres at Tribeca after a four‑week build. Portfolio strategy: clear credits, GIF demos, and listed responsibilities to win repeat clients.
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