Tips from Industry Veterans – Michael Vermeulen
summary
Advise is concrete: bounce ideas with someone who will bluntly critique them, then prototype early to test balance and feel — math that looks good on paper often fails in play. Example: a live project with 130 enemies adds a missing swarm enemy after an artist supplies sketches, producing a midgame spear‑throwing unit that fits the world. Don’t hoard ideas — build quick proofs, use prototyping tools and Google, and work within constraints to add personal flourishes.
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chapters (7)
- 0:00Introduction
- 1:18Ask yourself why
- 2:39Swarm enemies
- 3:54Original ideas
- 4:48Build it
- 5:40Come up with it
- 6:27Work within constraints
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