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Narrative Design

Talkat GCAP Loading 2016 · 2016-11-01..11-02· [ux-and-product-design]
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A narrative designer documents and enforces a concrete story arc for The Gardens Between: a two‑year, wordless adventure‑puzzle built around a time‑manipulation mechanic and two friends, using voyage and return structure, tight color palettes and environmental beats to convey emotion with no text or speech. Workflows include Google Drive briefs, a PowerPoint story map pinned in the office, engine prototyping to test pacing, and prototype levels out of Lego; the visual storylands are iterated down to fit scope and ultimately read in play.

AI-written summary · about

  1. 0:00Introduction
  2. 1:32Narrative Design
  3. 2:52Gardens Between
  4. 3:32Story
  5. 4:31Story Structure
  6. 6:36Story Design
  7. 7:46Pitching Story
  8. 10:15Tips
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