Narrative Design
summary
A narrative designer documents and enforces a concrete story arc for The Gardens Between: a two‑year, wordless adventure‑puzzle built around a time‑manipulation mechanic and two friends, using voyage and return structure, tight color palettes and environmental beats to convey emotion with no text or speech. Workflows include Google Drive briefs, a PowerPoint story map pinned in the office, engine prototyping to test pacing, and prototype levels out of Lego; the visual storylands are iterated down to fit scope and ultimately read in play.
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chapters (8)
- 0:00Introduction
- 1:32Narrative Design
- 2:52Gardens Between
- 3:32Story
- 4:31Story Structure
- 6:36Story Design
- 7:46Pitching Story
- 10:15Tips
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