Harmonious Games: Year One
summary
An indie studio founded Feb 2016 builds a local couch co-op platformer called putty pals and plans a Steam launch in early 2017 with consoles after, but discovers the title is niche (no online multiplayer, requires two controllers). The team shrinks from nine at uni to seven then six, exposing team size and management problems. Funding comes from Film Victoria after a nervy interview; unpaid labor plus costs equate to quarter-million dollars if everyone drew market wages. Practical tools: spreadsheets, Google Docs, contracts and paid lawyer.
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chapters (13)
- 0:00Intro
- 0:53WHO SHARMONIOUS GAMES!
- 1:37WHAT IS HARMONIOUS GAMES WORKING UN!
- 3:27BREAKING IT DOWN
- 4:44ARE YOU MAKING A BUSINESS OR A GAME!
- 7:55MIXING FRIENDS & BUSINESS
- 14:01UNI PROJECT VS NEW PROJECT
- 17:02TEAM SIZE
- 22:05ASKING FOR HELP / FINDING MENTORS
- 25:26NETWORKING
- 28:06MANAGEMENT STRUCTURE
- 29:59FUNDING / BUDGETING
- 33:41LACK OF BUSINESS & LEGAL KNOWLEDGE
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