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Axel Riffard

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titleconferencedate
UE Mobile Rendering Update: Recent Enhancements for Modern Mobile DevicesUnreal Fest 20222022-10-17
Unreal Engine 5.1 ships a production-ready mobile deferred shading mode (design for tile GPUs) and a reworked forward plus path; deferred reduces pixel shader…
Talk on
Advanced Development and Debugging for Android/iOSUnreal Fest 20222022-10-17
Covers concrete mobile tooling and hard numbers: use AGDE extension to debug C++ on-device from Visual Studio, enable Address/Hardware/Tsan sanitizers, and…
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Async Loading Screens and Transition LevelsUnreal Fest Europe 20192019-04-10
Shows how to get consistently smooth loading by running the UI on a separate Slate thread while doing Level loads on the main thread and asset streaming with…
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