Transform Alchemy
summary
Demonstrates concrete techniques: a color picker maps pointer angle (atan2) to hue and scale; builds CSS 3D primitives (cube, cylinder) with background-offset texture and SVG masks; measures translate vs left showing GPU compositing and far fewer repaints; animates about ~100 particles at 60fps by splitting motion across elements; uses will-change to force compositing; and prototypes a Photon lighting engine that decomposes matrix3d into rotation vectors — heavy vector math, interesting but not yet production-ready.
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chapters (4)
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