~/talk

Modular World Building

Talkat devcom digital conference 2020 · 2020-08-17..08-30· [creative-coding]
links:none on file
slides:none on file

Shows a concrete Maya-centered workflow: custom hotkeys and scripts, using the grid as meters and multiples of two for airtight modular pieces, build profiles from revolves from curves, export low-poly blocks with preserved 2 UV channels as FBX and paste-import into Unreal 4. Demonstrates a homemade Quick Unreal Export pipeline that sets scale and metadata so exported assets land at correct size in engine, and assembles a full level that actually works.

AI-written summary · about

  1. 0:00Start
  2. 2:12How To Set Up Maya
  3. 3:38File Browser
  4. 4:09Setting Up the Display Options
  5. 4:39Odn Tool
  6. 5:21Modify the Grid
  7. 7:28Hockey Editor
  8. 7:40Create My Own Presets
  9. 11:12Eb Curves
  10. 12:09Curves in Maya
  11. 12:47Snapping Hotkeys
  12. 16:49How To Put It all Together
  13. 18:11Low Poly Modeling
  14. 19:38Modeling
  15. 22:51Tweaking Your Meshes
  16. 28:12Extract Curves from Objects
  17. 34:07Lighting
  18. 35:20Importing and Exporting from Maya to Unreal
  19. 36:50Quick Unreal Export
  20. 41:44Custom Attribute
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