Modular World Building
summary
Shows a concrete Maya-centered workflow: custom hotkeys and scripts, using the grid as meters and multiples of two for airtight modular pieces, build profiles from revolves from curves, export low-poly blocks with preserved 2 UV channels as FBX and paste-import into Unreal 4. Demonstrates a homemade Quick Unreal Export pipeline that sets scale and metadata so exported assets land at correct size in engine, and assembles a full level that actually works.
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chapters (20)
- 0:00Start
- 2:12How To Set Up Maya
- 3:38File Browser
- 4:09Setting Up the Display Options
- 4:39Odn Tool
- 5:21Modify the Grid
- 7:28Hockey Editor
- 7:40Create My Own Presets
- 11:12Eb Curves
- 12:09Curves in Maya
- 12:47Snapping Hotkeys
- 16:49How To Put It all Together
- 18:11Low Poly Modeling
- 19:38Modeling
- 22:51Tweaking Your Meshes
- 28:12Extract Curves from Objects
- 34:07Lighting
- 35:20Importing and Exporting from Maya to Unreal
- 36:50Quick Unreal Export
- 41:44Custom Attribute
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