~/talk

"A Leap Forward"

Talkat devcom digital conference 2020 · 2020-08-17..08-30· [game-development]
links:none on file
slides:none on file

Live demo of A Leap Forward shows resource-driven colony mechanics where players assign rabbit workers to gather apples and wood, spend five apples to recruit new rabbits and build houses, and equip rabbits with bows and eggs to survive fox attack waves. Interface uses a build and order menu with bulk-queueing but feels layered and occasionally confusing; inventory caps and broken egg throws limit tactics. The playable demo mostly works, reveals pacing issues (slow gather rates) and clear potential for a larger, polished release.

AI-written summary · about

  1. 0:00Introduction to A Leap Forward
  2. 1:04Starting the first level
  3. 7:20Building rabbit population
  4. 12:15Managing rabbit tasks
  5. 14:44Defending against foxes
  6. 16:36Game demo conclusion
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