"A Leap Forward"
summary
Live demo of A Leap Forward shows resource-driven colony mechanics where players assign rabbit workers to gather apples and wood, spend five apples to recruit new rabbits and build houses, and equip rabbits with bows and eggs to survive fox attack waves. Interface uses a build and order menu with bulk-queueing but feels layered and occasionally confusing; inventory caps and broken egg throws limit tactics. The playable demo mostly works, reveals pacing issues (slow gather rates) and clear potential for a larger, polished release.
AI-written summary · about
chapters (6)
- 0:00Introduction to A Leap Forward
- 1:04Starting the first level
- 7:20Building rabbit population
- 12:15Managing rabbit tasks
- 14:44Defending against foxes
- 16:36Game demo conclusion
related talks
53mBalancing gameplay of aRPG using player behavioral patterns
47mThe Making of 'Deep Rock Galactic: Survivor' | Two Game Directors Tell Their Stories
43mThe Making of 'Arc Raiders' | A Story about Collaboration and Success
32mAmnesia The Bunker – With challenge comes reward
34mPanel: A Decade of Farm Heroes Saga: Reflecting on the Evolution, Impact, & Future...
09mGame Development in Clojure
22mWhy mobile developers should focus on the meta game first
20mGame design for incentivising players
