~/talk

A Devil Makes History - Classic Post Mortem on Diablo 2

Talkat devcom digital conference 2020 · 2020-08-17..08-30· [creative-coding]
slides:none on file

Developer recounts concrete decisions: original design flips turn-based to real-time, Diablo II ships June 29, 2000, and fixes rampant online cheating by switching from peer-to-peer to client-server with Battle.net; team doubles classes to five, invents skill trees and rune words, implements streaming levels and a faux-3D perspective mode for higher-detail sprites, cuts scope from five acts to four, endures a year‑plus crunch with only three days off, survives a last‑minute SourceSafe corruption, and follows up with Lord of Destruction (June 27, 2001) and 1.10 (Oct 28, 2003).

AI-written summary · about

  1. 0:00Start
  2. 2:16Justice League Task Force
  3. 5:56Warcraft 1
  4. 10:08Design Document for Diablo
  5. 17:33Battle Net
  6. 25:41Make It Playable
  7. 32:50Character Classes
  8. 34:32Everquest
  9. 38:03Character Armor
  10. 39:30Perspective Mode
  11. 41:32Terrible Load Screens
  12. 43:43Client Server Multiplayer
  13. 49:50The Horadric Cube
  14. 1:06:32Lord of Destruction
  15. 1:07:02The 110 Patch
  16. 1:12:21Qa
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