A Devil Makes History - Classic Post Mortem on Diablo 2
summary
Developer recounts concrete decisions: original design flips turn-based to real-time, Diablo II ships June 29, 2000, and fixes rampant online cheating by switching from peer-to-peer to client-server with Battle.net; team doubles classes to five, invents skill trees and rune words, implements streaming levels and a faux-3D perspective mode for higher-detail sprites, cuts scope from five acts to four, endures a year‑plus crunch with only three days off, survives a last‑minute SourceSafe corruption, and follows up with Lord of Destruction (June 27, 2001) and 1.10 (Oct 28, 2003).
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chapters (16)
- 0:00Start
- 2:16Justice League Task Force
- 5:56Warcraft 1
- 10:08Design Document for Diablo
- 17:33Battle Net
- 25:41Make It Playable
- 32:50Character Classes
- 34:32Everquest
- 38:03Character Armor
- 39:30Perspective Mode
- 41:32Terrible Load Screens
- 43:43Client Server Multiplayer
- 49:50The Horadric Cube
- 1:06:32Lord of Destruction
- 1:07:02The 110 Patch
- 1:12:21Qa
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