Welcome To The Dungeon
summary
A year into rebuilding the old Dungeon game inside Emacs the team has a working map engine that draws maps from programmatic SVG tiles and layered org-mode tables, supports predicated drawing (tiles change if elves are present) and a fog of war play mode; the battleboard demo updates hit points and syncs back to org files. The project is under half‑done for a minimum playtestable candidate (about 50 critical items remaining), demos work but are flaky, and the codebase needs cleanup and contributors.
AI-written summary · about
chapters (9)
- 0:00Welcome and setup
- 4:33Introducing Dungeon game
- 11:55Project goals and challenges
- 17:46SVG map creation process
- 27:24Dungeon game mechanics
- 31:48Demo of character sheet
- 37:03Predicated drawing in maps
- 40:37Q&A on SVG and tiles
- 55:19Wrap-up and takeaways
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