Using lit APIs to make dope games with Expo
summary
Expo demonstration that uses xgl bridges WebGL to OpenGL ES to run Pixi and threejs code natively, showing a voxel terrain, a Sunset Cyberspace game on App/Play stores and a Crossy Road clone (taken down by DMCA). Controls use device motion and a native joystick component; networking uses Firebase/Redux for auth and leaderboards. AR proof-of-concept loads LDraw bricks in ~30 minutes, runs Bullet physics and sustains 60 fps on-device rendering across examples.
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chapters (6)
- 0:00Start
- 0:38Evan Bacon
- 1:54Gaming in Expo
- 12:56Augmented Reality
- 16:082.-15 step process to get started
- 19:14Graphics Outside of Gaming
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