3D Experiences in React Native With Expo-GL
summary
Shows how an app called Noise renders 3D avatars with Expo-GL and React Three Fiber, reusing web WebGL code on mobile via an OpenGL native layer. Demonstrates a working pipeline but hits real limits: complex skeletons make animation heavy — putting four avatars on screen crashes lower‑end devices — and iOS simulator lacks the OpenGL target so testing requires real hardware. Mentions 3js, tradeoffs versus game engines, and a new React Native Filament option.
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