Building AR Apps with React Native
summary
Shows concrete pipeline: React Native plus Viro React runs renderer on native thread to wrap native ARKit and ARCore features, import FBX/OBJ/glTF models, apply diffuse/normal maps, lighting and particle emitters, and use plane detection and portals. Demonstrates a working AR monster and a portal with shadows and particles; demos mostly work but sometimes glitch onstage. Notes performance limits (use low‑poly assets) and highlights ARKit 2 adds continuous tracking and object detection.
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chapters (31)
- 0:00Introduction
- 3:15History of AR
- 5:38AR 1999
- 7:19Google Glass
- 9:16AR for Retail
- 10:50AR for VR
- 11:37AR for Manufacturing
- 11:58AR for Navigation
- 12:45Libraries
- 13:24Vowe
- 14:33Demo
- 17:24AR Monster
- 19:00Positioning
- 19:30Rotation
- 20:11Flexbox
- 20:31Lighting Materials
- 22:03Materials
- 23:11Lights
- 24:08Shadows
- 25:07Materials Prop
- 25:17Textures
- 25:34Diffuse
- 25:51Models
- 28:28Magic
- 28:56Various
- 29:16Portals
- 30:29Particles
- 31:06Second Demo
- 31:27ARKit
- 34:07Free 3D stuff
- 35:12Mick Simone
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