~/talk

Building AR Apps with React Native

Talkat React Boston 2018 · on Saturday, 2018-09-29· [react-native, android]
slides:none on file

Shows concrete pipeline: React Native plus Viro React runs renderer on native thread to wrap native ARKit and ARCore features, import FBX/OBJ/glTF models, apply diffuse/normal maps, lighting and particle emitters, and use plane detection and portals. Demonstrates a working AR monster and a portal with shadows and particles; demos mostly work but sometimes glitch onstage. Notes performance limits (use low‑poly assets) and highlights ARKit 2 adds continuous tracking and object detection.

AI-written summary · about

  1. 0:00Introduction
  2. 3:15History of AR
  3. 5:38AR 1999
  4. 7:19Google Glass
  5. 9:16AR for Retail
  6. 10:50AR for VR
  7. 11:37AR for Manufacturing
  8. 11:58AR for Navigation
  9. 12:45Libraries
  10. 13:24Vowe
  11. 14:33Demo
  12. 17:24AR Monster
  13. 19:00Positioning
  14. 19:30Rotation
  15. 20:11Flexbox
  16. 20:31Lighting Materials
  17. 22:03Materials
  18. 23:11Lights
  19. 24:08Shadows
  20. 25:07Materials Prop
  21. 25:17Textures
  22. 25:34Diffuse
  23. 25:51Models
  24. 28:28Magic
  25. 28:56Various
  26. 29:16Portals
  27. 30:29Particles
  28. 31:06Second Demo
  29. 31:27ARKit
  30. 34:07Free 3D stuff
  31. 35:12Mick Simone
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