Augmented Reality with React Native — a Medium Worth to Bridge?
summary
Claim: React Native plus native bridges can run real augmented reality on phones. Demo uses Expo with ARKit/ARCore bindings and a WebGL polyfill (react-native-webgl) to feed GPU canvas contexts into JavaScript, combining with Babylon.js as a game/physics layer. A compact prototype (~600 lines) reaches ~60 fps on device, supports camera pose streaming and multiuser WebSocket interaction, though live demos intermittently glitch under mirroring/network conditions.
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chapters (6)
- 0:00Start
- 4:15What is Augmented Reality?
- 5:15Object Tracking
- 5:48Environment Tracking (Sparse Mapping)
- 6:29Environment Structuring (SLAM / VIO)
- 18:39WebGL without the DOMI
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