~/talk

Augmented Reality with React Native — a Medium Worth to Bridge?

Talkat React Day Berlin 2017 · on Saturday, 2017-12-02· [react-native, webxr]
slides:none on file

Claim: React Native plus native bridges can run real augmented reality on phones. Demo uses Expo with ARKit/ARCore bindings and a WebGL polyfill (react-native-webgl) to feed GPU canvas contexts into JavaScript, combining with Babylon.js as a game/physics layer. A compact prototype (~600 lines) reaches ~60 fps on device, supports camera pose streaming and multiuser WebSocket interaction, though live demos intermittently glitch under mirroring/network conditions.

AI-written summary · about

  1. 0:00Start
  2. 4:15What is Augmented Reality?
  3. 5:15Object Tracking
  4. 5:48Environment Tracking (Sparse Mapping)
  5. 6:29Environment Structuring (SLAM / VIO)
  6. 18:39WebGL without the DOMI
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