Building AR apps with React Native
summary
Shows how to build phone AR using React Native + ARKit/ARCore and the Viro wrapper from Viral Media, with live demos of plane detection, dragging, particle effects and skeletal FBX animation. Implements a portal to Wakanda (360 background), shadow quads, and continuous image tracking from ARKit 2. Code is open source, asset sources listed (Unity Asset Store, TurboSquid, Sketchfab, Mixamo), demo mostly works on stage despite low lighting.
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chapters (13)
- 0:00Intro
- 0:47How it all started
- 5:22What It Looks Like!
- 6:35AR for Retail
- 7:43AR for Games
- 9:07AR for Manufacturing
- 15:12Basic anatomy of an app
- 17:03Coordinate system
- 20:50Materials
- 21:43Textures
- 22:543D Models
- 25:36Detecting AR planes
- 27:26Particles
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