Convince the world that your project is incredible
summary
Co-founder of Atlas V explains how immersive narrative VR made with Unity wins partners by picking one true project, proving belief in it, and tailoring three pitches: a quick elevator to secure a proper meeting, a 5–10 minute audience pitch with Q&A, and a long planning meeting to close deals. Uses examples like Vestige and Gloomy Eyes, demos a curiosity-building exercise (audience closes eyes), and insists on always asking for something and following up the same day with a one-pager.
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chapters (11)
- 0:00Unity for Humanity Summit
- 3:05Convince the world that your project is incredible... ...because it is true
- 6:20Get to the point fast
- 7:15Goal: why you're the one in best position to make the project you're about to pitch
- 8:08PART II: Define the world you're speaking to
- 9:21Goal: to have a proper meeting & get a contact
- 11:17Goal: organise planned and longer meeting
- 12:09Goal: to have a clear first answer
- 12:53PART III : Tips & examples
- 18:12Never leave from a meeting with nothing
- 19:22Send a one pager immediately after
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