Peer-to-peer learning: How students teach students
summary
Arizona State University's Immersive Creation Studio runs a guild-based peer model where students teach each other through workshops, a public mural listening post for anonymous feedback, and hands-on projects. Using Unity with the MLAPI and XR Interaction Toolkit, one guild produces a stepwise multiplayer/multi-lobby tutorial plus a repo and slide deck — shipping extra features like optic spawning and multi-scene support — and reports it works despite scheduling delays. Ongoing issues: sustaining motivation and clearer communication; proposed fixes include weekly guild showcases and explicit autonomy.
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chapters (11)
- 0:00Welcome
- 1:04Immersive Creation Studio overview
- 3:13Guild-based learning methods
- 7:26Peer-to-peer learning model
- 9:31Peer-to-peer case study
- 12:18What works in peer-to-peer
- 15:52Challenges in peer-to-peer
- 19:42Failure as learning
- 21:24Future plans for ICS
- 23:09Best practices
- 25:57Q&A
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