Immersive storytelling with code, graphics and wit
summary
A newsroom team turns lidar and photogrammetry into interactive web scenes using Blender, Babylon.js, custom GLSL shaders and decimation tools like instant meshes to run on phones; a landslide special is prototyped and published in five days, a two‑month cold case places timelines, cell‑tower coverage and 30,000 trees into the browser, and VR export and thin instances make it feasible. Performance tricks (benchmarks, baked lightmaps, thin instances, layered tree shader) let these pieces actually work for millions of readers.
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chapters (13)
- 0:00Immersive storytelling intro
- 2:53News consumption evolution
- 6:45Games to newsroom innovation
- 7:48Yadram landslide visualization
- 15:383D news visualization pipeline
- 22:09Balmaya murder case 3D
- 31:02Optimizing trees with shaders
- 35:153D narrative canvas design
- 43:48Validating models with photos
- 46:17VR/AR for news storytelling
- 49:313D storytelling trends
- 51:41Accessibility in storytelling
- 52:21Closing remarks
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