Narrative-focused video games development with Ren'Py an open source engine
summary
Shows concrete engineering inside Ren'Py: OS handling, cross‑platform save format, and memory optimization examples tied to the engine source at https://github.com/renpy/renpy. Points to real outcomes: engine powers hits like Doki Doki Literature Club (2mil+ downloads) and is used in commercial ports (Windows, macOS, Linux, Switch, Xbox One, PS4) while an indie release ships 6K+ copies in under six months. Includes code snippets of UI, timers, and animation hooks and notes build/port tradeoffs.
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chapters (16)
- 0:00Intro
- 0:25About me
- 1:46Began writing 1st (for sale) game in 2017
- 2:54A Summer with the Shiba Inu, made in Ren'Py
- 4:04Platforms: computer OS and consoles
- 4:47AAA studios typically are large, have funding
- 9:49Roles in game development
- 12:15Talk overview
- 12:46Narrative-driven can be done many ways
- 14:35Visual novel' style narrative delivery is popular
- 15:44Difficult to build custom engine as indie dev
- 18:05Ren'Py is open source & high production Gomes made in Ren'Py • From NoNoRen to high budget
- 19:32Ren'Py is flexible - screen customization
- 20:22Ren'Py is powerful - flexible visual effects
- 21:51Ren'Py is powerful - complicated variables
- 26:06WIP - Card selector screen
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