Workshop 2: Making a visual novel with Ren'Py
summary
Workshop uses Ren'Py on Python to build a playable visual novel end-to-end: create project, edit script.rpy, add BG and character sprites, use show/scene, position and transitions, and implement menus with jump/call/return. It demonstrates save/load and branching logic with flags and running embedded Python for custom behavior. Export targets include Windows/macOS/Linux/Android/iOS and HTML5 export (beta). Live demo builds a short game that runs but exposes auto-reload and minor transition bugs.
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chapters (10)
- 0:00Visual novels with Ren'Py
- 10:18What makes a VN unique
- 15:34Ren'Py engine features
- 20:19First Ren'Py project
- 33:57Adding characters and images
- 41:55Backgrounds and transitions
- 54:25Interactive menus and choices
- 1:01:16Variables and flags
- 1:06:14Advanced transitions
- 1:12:32Exporting your game
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