The Evolution of the Player Interface.
summary
A clear claim: natural‑language conversation is the next meaningful game input, so a platform is built to prove it — a prototype authoring tool (easier than Scratch) that creates AI characters, 160+ voices, and half‑hour interactive Sherlock Holmes stories that track intent not keywords. Tests show phone + mic works, quick iteration via AI voices speeds content creation, and discoverability remains a problem. Examples include casual hits like Wii‑Mote and Kinect as precedent and the new app witchcast plus a £10,000 creator competition to surface what actually works.
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chapters (20)
- 0:00Game interface evolution
- 8:13Early gaming inputs
- 12:02Dials to joysticks
- 15:30Keyboard era
- 17:40European game success
- 19:03Point-and-click interfaces
- 20:44Console controllers
- 23:14Accessible peripherals
- 25:22Peripherals as differentiators
- 27:05Camera and mic inputs
- 29:16Forced new inputs challenges
- 29:36Smartphone gaming controls
- 31:26VR design challenges
- 34:55Natural language AI
- 40:52Voice-based gaming
- 45:07AI storytelling
- 51:07Designing for new inputs
- 52:56Q&A on controllers
- 54:42Voice interface trust
- 57:30Future of interactive entertainment
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