~/talk

Designing Better Quests Using Science.

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slides:none on file

Talk claims that measurable specifics beat vague topics: self‑determination theory shows autonomy, competence, relatedness each predict enjoyment and longer play; a 1960s experiment reports participants’ engagement times of 248s, 313s, 198s showing extrinsic rewards can reduce intrinsic drive; a >1,000‑person study finds badges raise contribution quantity and duration; goal‑setting lab work finds “figure it out” tasks outperform fixed targets; practical fixes include in‑mission leaderboards, open‑ended achievements, and meaningful choice, with tradeoffs for QA and player funneling.

AI-written summary · about

  1. 0:00Introduction
  2. 1:56Intrinsic vs extrinsic motivation
  3. 9:18Gamification psychology
  4. 13:09Goal setting theory
  5. 17:00Self-determination theory
  6. 23:48Fulfilling missions & achievements
  7. 29:42Q&A: Multiplayer & leaderboards
  8. 32:14Q&A: Hidden achievements
  9. 39:23Closing remarks
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