~/talk

Is Working With a Publisher Worth it?

Talkat Develop:Brighton 2021 · 2021-10-26..10-28· [career-development]
links:none on file
slides:none on file

Publisher deals trade money and distribution for participation in IP and control, with concrete outcomes not promises: expect funding for ramping teams, platform certification help, PR and analytics access, and dedicated publisher staff (Sega Searchlight runs a 9–10 person team and assigns ~7 people plus studio services), a case study is Two Point Hospital which led to acquisition and Two Point Campus, target projects sit around two to three years development and £/~$5 million budgets, bring a playable prototype and negotiate with counsel to keep your IP and protect cashflow.

AI-written summary · about

  1. 0:00Introduction
  2. 3:52Why this talk
  3. 5:14Publishing changes over time
  4. 8:47Publisher types and strategies
  5. 11:58Concerns about publishers
  6. 16:55Alternatives to publishers
  7. 22:09Publisher benefits
  8. 26:06What makes publishing worth it
  9. 29:16How to avoid an unhappy publishing relationship
  10. 36:16Sega Searchlight’s approach
  11. 39:26Q&A: When to approach publisher
  12. 40:50Q&A: Pitch elements
  13. 41:50Q&A: Games as a service
  14. 43:39Q&A: Project size and timeline
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