Subtlety & Nuance: A Foley Masterclass & Live Demonstration.
summary
Molinare's Foley masterclass names exact deliverables and shows methods: walk cycles used to match character intention, Pro Tools sessions and per-asset spreadsheets for cutscenes and game assets, and specific props tested on camera. Demonstrations include peppers for creaks and faux-bone breaks, pinata and jellyfish hats layered with mushed fruit and cornflour, a stuffed condom for squelch textures, and melon gore. The claim is concrete: bespoke performance plus editorial stems produce distinct, reusable footsteps, cloth moves and spot effects for games and animation.
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chapters (13)
- 0:00Introduction
- 3:03What is Foley
- 9:44Foley production process
- 11:26Characterization in Foley
- 17:22Everyday objects in Foley
- 20:13Bespoke Foley benefits
- 21:19Case studies: Ghost of Tsushima & Sackboy
- 26:19Horror gore Foley demo
- 28:53Q&A
- 33:08First-person games Foley
- 35:18Home Foley setup tips
- 37:47Hardest objects to record
- 39:31Closing remarks








