~/talk

Games User Research Throughout the Development Process and Beyond!

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Clear claim: games user research throughout development catches costly problems early and improves playability. Methods shown include questionnaires, interviews, focus groups, playtests, analytics, eye tracking and biometrics plus A/B testing for variants. Practical rule: about six players often reveal the majority of usability/playability issues. Concrete build: a home-made "Munching Pikachu" prototype gets pared from 30 cakes to 10 after observation, which shortens play and restores fun.

AI-written summary · about

  1. 0:00Introduction
  2. 2:44Games user research importance
  3. 4:29Player attitudes and behavior
  4. 7:38Testing player behavior methods
  5. 10:03Games user research in development
  6. 11:25Early concept testing
  7. 16:40Pre-production research example
  8. 18:45Production phase opportunities
  9. 21:14Pre-launch playtesting
  10. 24:24Post-launch feedback analysis
  11. 26:35Post-mortem for improvements
  12. 29:25Scaling research pitfalls
  13. 33:16Early research to prevent costs
  14. 34:20Q&A
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