~/talk

How to Get More Out of Your Code Reviews.

Talkat Develop:Brighton 2021 · 2021-10-26..10-28· [developer-experience, soft-skills]
slides:none on file

Argues that code reviews exist to share knowledge and surface design intent not to be primary bug catchers, recommends 100% coverage of changes, reviews sized under ~400 lines and taking 5–90 minutes, and using CI, autoformatters and tests to catch bugs. Contrasts real‑time pair review with asynchronous GitHub Pull Requests Gerrit Swarm and JetBrains IDE integration, warns of review hell after more than three update cycles, and advises picking formality to fit fast exploratory small game teams.

AI-written summary · about

  1. 0:00Introduction to code reviews
  2. 2:22Team sizes and expectations
  3. 4:07What is a code review
  4. 7:38History of code reviews
  5. 10:53Misconceptions about reviews
  6. 13:59Goal: team communication
  7. 16:24Reviews as conversations
  8. 17:49Formal vs informal reviews
  9. 26:16Tooling and standards
  10. 28:01Game dev differences
  11. 31:32Control versus sharing
  12. 33:19Best practices and pitfalls
  13. 39:45Review pathologies
  14. 43:36Closing thoughts and key takeaways
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