How to Get More Out of Your Code Reviews.
summary
Argues that code reviews exist to share knowledge and surface design intent not to be primary bug catchers, recommends 100% coverage of changes, reviews sized under ~400 lines and taking 5–90 minutes, and using CI, autoformatters and tests to catch bugs. Contrasts real‑time pair review with asynchronous GitHub Pull Requests Gerrit Swarm and JetBrains IDE integration, warns of review hell after more than three update cycles, and advises picking formality to fit fast exploratory small game teams.
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chapters (14)
- 0:00Introduction to code reviews
- 2:22Team sizes and expectations
- 4:07What is a code review
- 7:38History of code reviews
- 10:53Misconceptions about reviews
- 13:59Goal: team communication
- 16:24Reviews as conversations
- 17:49Formal vs informal reviews
- 26:16Tooling and standards
- 28:01Game dev differences
- 31:32Control versus sharing
- 33:19Best practices and pitfalls
- 39:45Review pathologies
- 43:36Closing thoughts and key takeaways








