Creativity: The Indie Way.
summary
Describes concrete practice changes: using Discord for daily collaboration and weekly one-hour check-ins, shifting design scribbles into Miro whiteboards, formalizing one‑to‑ones and six‑week reflection milestones, and adding show‑and‑tell Fridays. Gives numbers: contractors (animator in Kiev), a team that grows from ~15 to 30‑person team doubled during lockdown, small teams of seven and four, and a debut shown at E3/EGX. Notes playtesting differences—remote telemetry vs seeing player body language in‑hall—and reports which experiments work and which social rituals fail.
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chapters (12)
- 0:00Welcome to Creativity: The Indie Way
- 4:56Panel introduction
- 7:22Processes before and during pandemic
- 14:25Mental health and team growth
- 23:17Remote playtesting challenges
- 25:01E3 and public announcements
- 30:19Lessons learned and future plans
- 35:38Validating creative ideas
- 42:56Processes in lockdown
- 49:13Discord communication habits
- 58:37Recruiting indie developers
- 1:01:24Closing remarks and Q&A
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