The creative technologist
summary
Practical claim and concrete results: documents shipping 50 proofs of concept in nine months and 2 million in new work, with blueprints, inner‑source tooling and playgrounds that keep running. Lists exact tools and habits: Miro, Mirrorboard, Deckset, Infinity Publisher, reMarkable, sketch noting, Pomodoro and GenAI as an interview partner. Shows how creative practice maps to leadership: visual models for org design, meeting and coaching templates, and repeatable hacks to get into flow and beat the inner critic.
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chapters (22)
- 0:00Creativity as life principle
- 1:47Creativity vs art
- 3:15Creativity for innovation
- 3:55Creativity and flow/deep work
- 5:18Transfer from creative practices
- 7:25Hedy Lamarr’s Wi-Fi invention
- 7:45Creativity beyond art
- 9:09Play in creativity
- 10:13AI age through creativity
- 10:55Tools for flow and resistance
- 13:21Inner critic and creativity
- 14:44Sketch noting to beat procrastination
- 15:47Preparing talk creatively
- 16:29Creativity in leadership/programming
- 17:53Visual aids for communication
- 18:34Storytelling in tech talks
- 19:36Creative meetings design
- 20:58Creative coaching conversations
- 22:00Leadership as constraints problem
- 22:44Strategic problems creatively
- 24:10Creative problem-solving cultures
- 24:51Call to action








