Keynote: The Creative Programmer
summary
Argues that programming is primarily creative and that teams derail themselves by debating libraries instead of requirements, shows how a do-it-to-learn approach works by describing starting coding at 10 and iterating real projects, highlights concrete artefacts: used Twitter and Flickr APIs to generate quote images, built a shopping prototype in Angular, and modified 1990s lzh “kiss dolls” tutorials to make pixel art games, warns that competitive culture causes burnout and that choosing the tool that makes the project happen matters more than language purity.
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chapters (8)
- 0:00Start
- 1:40Programming Culture
- 2:07Code Culture
- 2:22Programming Is Inherently Creative
- 6:24What Language Should I Start with
- 8:21Impostor Syndrome
- 16:48Java Script
- 24:19Summary
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